Feb. 19, 2004 Online Since 1996 Vol 78 No. 35

The Appalachian | In Focus

Online gaming becomes popular with Appalachian students
Beth Ramsey | The Appalachian
Jeff Albright (r) and Nathan Thomas (l) play NCAA March Madness in Coffey Residence Hall Tuesday night.
by Alison Fosbenner
Intern Writer

Running through allies and inside buildings made of stone, a team of five in combat gear, weapons in hand are out in search of the enemy. Through an earpiece, voices of teammates can be heard shouting commands – the sounds of footsteps and gunfire are muffled in the background.

This is a common scene for those who have chosen online games, such as CounterStrike, Halo and Diablo as a new pastime. The latest trend in online gaming has become extremely popular, especially on campus.

Many Appalachian State University students have taken the digital world of online gaming under their wings as a diversion.

“On campus there is the ASU Gamers Club that we helped start last semester,” junior marketing and political science major, and avid CounterStrike enthusiast, Brandon Adcock said.

Adcock said the club attempts to make the game well-known and also give the players tips on how to play.

CounterStrike involves two teams: the ‘Terrorists,’ whose job is to plant a bomb and not allow the other team to rescue the hostages, and the ‘Counter Terrorists,’ who rescue hostages or diffuse the bomb.

Adcock says that CounterStrike is the number one online-played video game in the world, and has been around since 1999.

For these students, online gaming is more than just entertainment.

“It helps me relax sometimes, by giving me something to do to relieve stress,” Adcock said. “After a long day of classes and meetings, playing can help me wind down.”

For a particularly male-dominated activity, it is rare for females to take part. However, freshman Jessica McGloin recently joined the crowd last semester when she began playing CounterStrike.

“My friends from home started to play, and I told them to put the game on my computer,” McGloin said.

The male online gamers treat her just the same as they would another player. McGloin said at first the guys did not believe that she, and the other three female gamers on campus, was actually playing. She said now it is a good time of hanging out and playing.

However, there are some effects that online gamers should be aware of, according to Licensed Clinical Psychologist of the Counseling and Psychological Services Center Rafael S. Harris, Jr.

For instance, social isolation can take place after hours of sitting and staring at a screen.

“As far as sitting in front of the computer, there is no face to face interaction,” Harris said. This can create problems in an individual’s ability to relate because the others are faceless and nameless.

Also, with the violent nature of such games, Harris feels that it might “dehumanize people” and also “decrease empathy for others.”

Around campus, the trend is picking up.

“There are over 75 people on campus that play regularly,” Adcock said.



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